Changes for BGG 2.07 * Fix for missing leader casualties in Network play. Changes for BGG 2.06: * Isolated Routed units melee defend with strength 0. * Fix for spotting by uncrewed artillery battery. * Added Turn to phase message in status bar. * Fix for ability to multiple melee against a hex containing a Supply Wagon. * Fix for snapshot bug. * More aggressive Auto Defensive Fire. Changes for BGG 2.05: * When optional rule for Leader Victory Points is in effect, victory points for each leader is added Leader Casualty Dialog. * Fix for Auto Defensive Fire failures. Changes for BGG 2.04: * Fix for defensive melee strength of dismounted cavalry. * Fatigue firing modifier for artillery is doubled (-2 for Medium Fatigue, -4 for High Fatigue, -8 for Fatigue 9). Changes for BGG 2.03: * Added Line Disruption flag D to terrain hexinfo value. * Added PBEM Encryption Option. * Fix for A/I Action Dialog repositioning in lower-right hand corner of screen. * Fix for movement penalty for dismounted Cavalry changing facing while having Skirmishers deployed. * Fix for breastwork probability for unit with Skirmishers deployed. Changes for BGG 2.02: * High-fatigue artillery units are vulnerable to routing. * Added ability for dismounted cavalry to deploy skirmishers. * Fix for Ctrl-N (Next Stack) processing. * Fix for inadvertantly pressing F8 during PBEM replay. * Fixed FOW info leak caused by org highlighting updating when enemy units are selected. * Fix for highlighting of leaders that have failed their command test when Extreme FOW is in effect. * Fix for crash caused by End key (moving units backward in hex). * Fix for graphics update problem associated with PBEM and Auto DF. Changes for BGG 2.01: * Fix for multiple Commander Control selection involving failures to continue AI after first order.